孤岛惊魂1攻略秘籍怎么用_孤岛惊魂1攻略秘籍怎么用不了 现在,请允许我来为大家解答一些关于孤岛惊魂1攻略秘籍怎么用的问题,希望我的回答能够给大家带来一些启示关于孤岛惊魂1攻略秘籍怎么用的讨论,我们开始吧。
1.孤岛惊魂的秘籍怎么用2.孤岛惊魂1秘籍怎样用3.请教孤岛惊魂1达人 高分1004.孤岛惊魂的秘籍

孤岛惊魂的秘籍怎么用 首先右键点击桌面上孤岛惊魂的的快捷方式,选择属性,在弹出的窗口中目标一览里,最后三个字母exe的后面输入“-DEVMODE”,如果不行在exe和-DEVMODE中间加空格。
然后从你的安装目录里 找出 DevMode.lua 这个文件 并且用 记事本打开!在最后加入:(看清楚下面的这段话跟网上现在流传的那句不太一样哦,是经过网友修改的,流传的那段话打不开God模式)
function ToggleGod() if (not god) then god=1; else god=1-god; end
if (god==1) then Hud:AddMessage("[CHEAT]: God-Mode ON"); System:LogToConsole("God-Mode ON");
else Hud:AddMessage("[CHEAT]: God-Mode OFF"); System:LogToConsole("God-Mode OFF");
end end Input:BindCommandToKey("#ToggleGod()","backspace",1); 最后双击修改过的快捷方式启动游戏后,在游戏中按下列键开启相应秘籍:
F3复活点 P开启所有武器 O所有弹药加满到999 F4穿墙 F2移到下一检查关 F9保存当前地点 F10读取当前地点
F11额外信息 F1切换第一人称与第三人称 退格键上帝模式 加号键提高速度 减号键减慢速度 F5回归正常速度孤岛惊魂1秘籍怎样用
首先右键点击桌面上孤岛惊魂的的快捷方式,选择属性,在弹出的窗口中目标一览里,最后三个字母exe的后面输入“-DEVMODE”,如果不行在exe和-DEVMODE中间加空格 双击修改过的快捷方式启动游戏后,在游戏中按下列键开启相应秘籍:。
F3复活点 P开启所有武器 O所有弹药加满到999 F4穿墙 F2移到下一检查关 F9保存当前地点 F10读取当前地点
F11额外信息 F1切换第一人称与第三人称 退格键上帝模式 加号键提高速度 减号键减慢速度 F5回归正常速度
首先右键点击桌面上孤岛惊魂的的快捷方式,选择属性,在弹出的窗口中目标一览里,最后三个字母exe的后面输入“-DEVMODE”,如果不行在exe和-DEVMODE中间加空格 双击修改过的快捷方式启动游戏后,在游戏中按下列键开启相应秘籍:。
P开启所有武器 O所有弹药加满到999 还有就是在安装目录里找到找到DevMode.lua这个文件,用记事本打开;在最后一行, 空格一行 ,再将以下信息添加进去,点保OK!用退格键就是无敌
function ToggleGod() if (not god) then god=1; else god=1-god;
end if (god==1) then Hud:AddMessage("[CHEAT]: God-Mode ON"); System:LogToConsole("God-Mode ON");
else Hud:AddMessage("[CHEAT]: God-Mode OFF"); System:LogToConsole("God-Mode OFF");
end end Input:BindCommandToKey("#ToggleGod()","backspace",1); 注:用秘籍一定要快捷方试进游戏
以上的我在游戏实验过都好用请教孤岛惊魂1达人 高分100 要右键点块捷方式,选属性,在目标里加空格-DEVMODE,块捷方式图标下的不用改,如果你下的是硬盘版(解压后是现成的文件夹),大概就不用改DevMode.lua里面的东西,使用者已经改好了,我下的就是这样。
(如果再加上那串程序反而会不能用秘籍) DevMode.lua就在游戏的主文件夹里,不在其他小文件夹,按照字母找的话大概就在editor.cmd附近,如果外面没有,可能就是丢失或其他什么原因了。
关于秘籍,比如无敌,如果按BACKSPACE退格键左下角出现[CHEAT]什么的,就说明启动成功,但被打还会掉血,不用担心,血掉没了又会自动长满 至于修改器,是那个猴子脸图标的吧,那个根本不好使,如果要用修改器尝试其他的吧。
^_^孤岛惊魂的秘籍 1.将far cry.cmd发送到桌面快捷方式 2.右键点击桌面上孤岛惊魂的的快捷方式,选择属性,在弹出的窗口中目标一览里,最后三个字母exe的后面输入“-DEVMODE”,如果不行在exe和-DEVMODE中间加空格。
秘籍你也应该知道了吧?你问的是无敌吗?添加那段代码是没用的你把下面我发的复制粘贴覆盖进用记事本打开的devmode文件进游戏后按backspace键无敌 cl_display_hud = 1。
cl_drunken_cam = 0 ThirdPersonView = 0 --p_model = "objects/characters/pmodels/hero/hero.cgf"
--Input:BindCommandToKey(#Movie:StopAllCutScenes(),"F7",1); --Input:BindCommandToKey("\\SkipCutScene","F7",1);
-- Developer Cheat keys --- --- non standard key bindings --- -- Please NEWER use F9,F10 keys (reserved for debug purposes) (Vlad)
--Input:BindCommandToKey("#SwitchCameraMode()","f1",1); -- Input:BindCommandToKey("#r_GetScreenShot=1","f12",1); -- this is now bindable
Input:BindCommandToKey("#ToggleAIInfo()","f11",1); --Input:BindCommandToKey("#ToggleScreenshotMode()","f11",1);
Input:BindCommandToKey("#ToggleNewDesignerMode(10,15,0)","f4",1); -- to be removed Input:BindCommandToKey("#GotoNextSpawnpoint()","f2",1);
Input:BindCommandToKey("#MoreAmmo()","o",1); Input:BindCommandToKey("#AllWeapons()","p",1);
Input:BindAction("SAVEPOS", "f9", "default"); Input:BindAction("LOADPOS", "f10", "default");
Input:BindCommandToKey("#ToggleNewDesignerMode(40,120,1)","f3",1); Input:BindCommandToKey("#System:ShowDebugger();", "f8", 1);
-- to be removed -- removed --Input:BindCommandToKey("#Game.Save()","insert",1); --Input:BindCommandToKey("#Game.Load()","home",1);
Input:BindCommandToKey("#DefaultSpeed()","f5",1); Input:BindCommandToKey("#DecreseSpeed()","-",1);
Input:BindCommandToKey("#IncreseSpeed()","=",1); --Input:BindCommandToKey("#p_single_step_mode=1-p_single_step_mode","[",1);
--Input:BindCommandToKey("#p_do_step=1","]",1); --Input:BindCommandToKey("#TCM()",".",1);
--Input:BindCommandToKey("#e_hires_screenshoot=4","f10",1); -- removed --- temp variables for functions below ---
prev_speed_walk=p_speed_walk; prev_speed_run=p_speed_run; prev_speed_walk2=p_speed_walk;
prev_speed_run2=p_speed_run; default_speed_walk=p_speed_walk; default_speed_run=p_speed_run;
screenshotmode=0; function ToggleAIInfo() if (not aiinfo) then aiinfo=1;
else aiinfo=1-aiinfo; end if (aiinfo==1) then
ai_debugdraw=1; ai_drawplayernode=1; ai_area_info=1;
else ai_debugdraw=0; ai_drawplayernode=0; ai_area_info=0;
end end function GotoNextSpawnpoint() Hud:AddMessage("[NEXT]: next spawn point");
local pt; pt=Server:GetNextRespawnPoint(); if(not pt)then -- last respawn point or there are no respawn points
pt=Server:GetFirstRespawnPoint(); -- try to get the first one end
if(pt)then -- if there is one
Game:ForceEntitiesToSleep(); _localplayer:SetPos(pt); _localplayer:SetAngles({ x = pt.xA, y = pt.yA, z = pt.zA });
end end function SetPlayerPos() local p=_localplayer p:SetPos({x=100,y=100,z=300});
end -- replacement for ToggleSuperDesignerMode() and ToggleDesignerMode() -- -- USAGE:
-- deactivate designer mode: (nil,nil,0) -- old super designer mode (with collision): (40,120,1)
-- old designer mode (without collision): (10,15,0) -- change values: call with (nil,nil,0) then with the new values (0.., 0.., 0/1)
-- function ToggleNewDesignerMode( speedwalk, speedrun, withcollide ) if(SuperDesignerMode_Save1~=nil or speedwalk==nil) then
Hud:AddMessage("[CHEAT]: Designer fly mode OFF"); p_speed_walk = SuperDesignerMode_Save1;
p_speed_run = SuperDesignerMode_Save2; _localplayer.DynProp.gravity = SuperDesignerMode_Save3;
_localplayer.DynProp.inertia = SuperDesignerMode_Save4; _localplayer.DynProp.swimming_gravity = SuperDesignerMode_Save5;
_localplayer.DynProp.swimming_inertia = SuperDesignerMode_Save6; _localplayer.DynProp.air_control = SuperDesignerMode_Save7;
_localplayer.cnt:SetDynamicsProperties( _localplayer.DynProp ); SuperDesignerMode_Save1=nil;
-- activate collision, parameter is 0 or 1 _localplayer:ActivatePhysics(1);
else Hud:AddMessage("[CHEAT]: Designer fly mode ON"); SuperDesignerMode_Save1 = p_speed_walk;
SuperDesignerMode_Save2 = p_speed_run; SuperDesignerMode_Save3 = _localplayer.DynProp.gravity;
SuperDesignerMode_Save4 = _localplayer.DynProp.inertia; SuperDesignerMode_Save5 = _localplayer.DynProp.swimming_gravity;
SuperDesignerMode_Save6 = _localplayer.DynProp.swimming_inertia; SuperDesignerMode_Save7 = _localplayer.DynProp.air_control;
p_speed_walk = speedwalk; p_speed_run = speedrun; _localplayer.DynProp.gravity=0.0;
_localplayer.DynProp.inertia=0.0; _localplayer.DynProp.swimming_gravity=0.0;
_localplayer.DynProp.swimming_inertia=0.0; _localplayer.DynProp.air_control=1.0;
_localplayer.cnt:SetDynamicsProperties( _localplayer.DynProp ); -- deactivate collision, parameter is 0 or 1
_localplayer:ActivatePhysics(withcollide); end end function ToggleScreenshotMode()
if(screenshotmode~=0) then System:LogToConsole("SCREENSHOTMODE OFF-->SWITCH TO NORMAL");
screenshotmode=0; hud_crosshair = "1" cl_display_hud = "1"
r_NoDrawNear = "0" ai_ignoreplayer = "0" ai_soundperception = "1"
r_DisplayInfo = "1" else System:LogToConsole("SCREENSHOTMODE ON");
screenshotmode=1; hud_crosshair = "0" cl_display_hud = "0"
r_NoDrawNear = "1" ai_ignoreplayer = "1" ai_soundperception = "0"
r_DisplayInfo = "0" end end function DecreseSpeed() if tonumber(p_speed_walk)>5 then
p_speed_walk=p_speed_walk-5; p_speed_run=p_speed_run-5; System:LogToConsole("Decresed player speed by 5");
else System:LogToConsole("You can not go any slower!"); end
end function IncreseSpeed() if tonumber(p_speed_walk)<500 then p_speed_walk=p_speed_walk+5;
p_speed_run=p_speed_run+5; System:LogToConsole("Incresed player speed by 5");
else System:LogToConsole("You can not go any faster!"); end
end function DefaultSpeed() p_speed_walk=default_speed_walk; p_speed_run=default_speed_run;
System:LogToConsole("Player speed reset"); end function TeleportToSpawn(n)
local player = _localplayer; local pos = Server:GetRespawnPoint("Respawn"..n);
if pos then player:SetPos(pos); player:SetAngles({ x = pos.xA, y = pos.yA, z = pos.zA });
end end -- Give the player the passed weapon, load it if neccesary function AddWeapon(Name)
Game:AddWeapon(Name) for i, CurWeapon in WeaponClassesEx do if (i == Name) then
_localplayer.cnt:MakeWeaponAvailable(CurWeapon.id); end
end end function MoreAmmo() if _localplayer then _localplayer.cnt.ammo=999;
Hud:AddMessage("[CHEAT]: Give 999 ammo"); System:LogToConsole("\001CHEAT: Give 999 ammo");
else Hud:AddMessage("[CHEAT]: no ammo today"); end
end function AllWeapons() AddWeapon("AG36"); AddWeapon("Falcon");
AddWeapon("SniperRifle"); AddWeapon("MP5"); AddWeapon("RL");
AddWeapon("Shotgun"); AddWeapon("OICW"); AddWeapon("P90");
AddWeapon("M4"); _localplayer.cnt:GiveBinoculars(1); _localplayer.cnt:GiveFlashLight(1);
Hud:AddMessage("[CHEAT]: Give all weapons"); System:LogToConsole("\001CHEAT: Give All weapons");
end function ToggleGod() if (not god) then god=1; else
god=1-god; end if (god==1) then System:LogToConsole("God-Mode ON");
else System:LogToConsole("God-Mode OFF"); end end
Input:BindCommandToKey("#ToggleGod()","backspace",1); 这样就可以了,给分吧 首先右键点击桌面上孤岛惊魂的的快捷方式,选择属性,在弹出的窗口中目标一览里,最后三个字母exe的后面输入“-DEVMODE”,如果不行在exe和-DEVMODE中间加空格。
然后从你的安装目录里 找出 DevMode.lua 这个文件 并且用 记事本打开!在最后加入:(看清楚下面的这段话跟网上现在流传的那句不太一样哦,是经过网友修改的,流传的那段话打不开God模式)
function ToggleGod() if (not god) then god=1; else god=1-god; end
if (god==1) then Hud:AddMessage("[CHEAT]: God-Mode ON"); System:LogToConsole("God-Mode ON");
else Hud:AddMessage("[CHEAT]: God-Mode OFF"); System:LogToConsole("God-Mode OFF");
end end Input:BindCommandToKey("#ToggleGod()","backspace",1); 最后双击修改过的快捷方式启动游戏后,在游戏中按下列键开启相应秘籍:
F3复活点 P开启所有武器 O所有弹药加满到999 F4穿墙 F2移到下一检查关 F9保存当前地点 F10读取当前地点
F11额外信息 F1切换第一人称与第三人称 退格键上帝模式 加号键提高速度 减号键减慢速度 F5回归正常速度 有问题再问我没有试过!!!!
游戏最好通关以后再用,否则游戏性大大则扣!!!!! o(∩_∩)o...参考资料:/j/h/2005-03-28/2056.shtml 今天关于“孤岛惊魂1攻略秘籍怎么用”的探讨就到这里了。
希望大家能够更深入地了解“孤岛惊魂1攻略秘籍怎么用”,并从我的答案中找到一些灵感
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