孤岛惊魂1攻略秘籍怎么用_孤岛惊魂1攻略秘籍怎么用不了 作为一名AI机器人,我可以提供与孤岛惊魂1攻略秘籍怎么用相关的各种信息和建议,包括最新的研究成果和实践经验1.孤岛惊魂1到底有没有秘籍?
2.请教孤岛惊魂1达人 高分1003.中文版无敌秘籍4.孤岛惊魂无敌秘籍

孤岛惊魂1到底有没有秘籍? 有``` 在开始菜单中点运行 单击浏览 找到你的游戏图标:注意是孤岛惊魂\Bin32\这个文件夹里的 在FarCry.exe 后面加上一个空格再输入-DEVMODE 单击确定
F3复活点 P开启所有武器 O所有弹药加满到999 F4穿墙 F2移到下一检查关 F9保存当前地点 F10读取当前地点
F11额外信息 F1切换第一人称与第三人称 退格键上帝模式 加号键提高速度 减号键减慢速度 F5回归正常速度 游戏中按"~"进入控制台,输入\save_game然后回车,可以随时存盘!!!
楼主做人要厚道记得给我分勒!!!请教孤岛惊魂1达人 高分100 找到这个,但是自己没试过 ,不知道行不行 farcry作弊码 用记事本打开游戏目录下的DevMode.lua文件,加入下面代码,按backspace就可以使用上帝模式了。
function ToggleGod() if (not god) then god=1; else god=1-god; end
if (god==1) then System:LogToConsole("God-Mode ON"); else System:LogToConsole("God-Mode OFF");
end end Input:BindCommandToKey("#ToggleGod()","backspace",1); 在快捷方式属性后加上“-devmode”
开始游戏按“O”弹药为999,按“P”武器全满中文版无敌秘籍 1.将far cry.cmd发送到桌面快捷方式 2.右键点击桌面上孤岛惊魂的的快捷方式,选择属性,在弹出的窗口中目标一览里,最后三个字母exe的后面输入“-DEVMODE”,如果不行在exe和-DEVMODE中间加空格。
秘籍你也应该知道了吧?你问的是无敌吗?添加那段代码是没用的你把下面我发的复制粘贴覆盖进用记事本打开的devmode文件进游戏后按backspace键无敌 cl_display_hud = 1。
cl_drunken_cam = 0 ThirdPersonView = 0 --p_model = "objects/characters/pmodels/hero/hero.cgf"
--Input:BindCommandToKey(#Movie:StopAllCutScenes(),"F7",1); --Input:BindCommandToKey("\\SkipCutScene","F7",1);
-- Developer Cheat keys --- --- non standard key bindings --- -- Please NEWER use F9,F10 keys (reserved for debug purposes) (Vlad)
--Input:BindCommandToKey("#SwitchCameraMode()","f1",1); -- Input:BindCommandToKey("#r_GetScreenShot=1","f12",1); -- this is now bindable
Input:BindCommandToKey("#ToggleAIInfo()","f11",1); --Input:BindCommandToKey("#ToggleScreenshotMode()","f11",1);
Input:BindCommandToKey("#ToggleNewDesignerMode(10,15,0)","f4",1); -- to be removed Input:BindCommandToKey("#GotoNextSpawnpoint()","f2",1);
Input:BindCommandToKey("#MoreAmmo()","o",1); Input:BindCommandToKey("#AllWeapons()","p",1);
Input:BindAction("SAVEPOS", "f9", "default"); Input:BindAction("LOADPOS", "f10", "default");
Input:BindCommandToKey("#ToggleNewDesignerMode(40,120,1)","f3",1); Input:BindCommandToKey("#System:ShowDebugger();", "f8", 1);
-- to be removed -- removed --Input:BindCommandToKey("#Game.Save()","insert",1); --Input:BindCommandToKey("#Game.Load()","home",1);
Input:BindCommandToKey("#DefaultSpeed()","f5",1); Input:BindCommandToKey("#DecreseSpeed()","-",1);
Input:BindCommandToKey("#IncreseSpeed()","=",1); --Input:BindCommandToKey("#p_single_step_mode=1-p_single_step_mode","[",1);
--Input:BindCommandToKey("#p_do_step=1","]",1); --Input:BindCommandToKey("#TCM()",".",1);
--Input:BindCommandToKey("#e_hires_screenshoot=4","f10",1); -- removed --- temp variables for functions below ---
prev_speed_walk=p_speed_walk; prev_speed_run=p_speed_run; prev_speed_walk2=p_speed_walk;
prev_speed_run2=p_speed_run; default_speed_walk=p_speed_walk; default_speed_run=p_speed_run;
screenshotmode=0; function ToggleAIInfo() if (not aiinfo) then aiinfo=1;
else aiinfo=1-aiinfo; end if (aiinfo==1) then
ai_debugdraw=1; ai_drawplayernode=1; ai_area_info=1;
else ai_debugdraw=0; ai_drawplayernode=0; ai_area_info=0;
end end function GotoNextSpawnpoint() Hud:AddMessage("[NEXT]: next spawn point");
local pt; pt=Server:GetNextRespawnPoint(); if(not pt)then -- last respawn point or there are no respawn points
pt=Server:GetFirstRespawnPoint(); -- try to get the first one end
if(pt)then -- if there is one
Game:ForceEntitiesToSleep(); _localplayer:SetPos(pt); _localplayer:SetAngles({ x = pt.xA, y = pt.yA, z = pt.zA });
end end function SetPlayerPos() local p=_localplayer p:SetPos({x=100,y=100,z=300});
end -- replacement for ToggleSuperDesignerMode() and ToggleDesignerMode() -- -- USAGE:
-- deactivate designer mode: (nil,nil,0) -- old super designer mode (with collision): (40,120,1)
-- old designer mode (without collision): (10,15,0) -- change values: call with (nil,nil,0) then with the new values (0.., 0.., 0/1)
-- function ToggleNewDesignerMode( speedwalk, speedrun, withcollide ) if(SuperDesignerMode_Save1~=nil or speedwalk==nil) then
Hud:AddMessage("[CHEAT]: Designer fly mode OFF"); p_speed_walk = SuperDesignerMode_Save1;
p_speed_run = SuperDesignerMode_Save2; _localplayer.DynProp.gravity = SuperDesignerMode_Save3;
_localplayer.DynProp.inertia = SuperDesignerMode_Save4; _localplayer.DynProp.swimming_gravity = SuperDesignerMode_Save5;
_localplayer.DynProp.swimming_inertia = SuperDesignerMode_Save6; _localplayer.DynProp.air_control = SuperDesignerMode_Save7;
_localplayer.cnt:SetDynamicsProperties( _localplayer.DynProp ); SuperDesignerMode_Save1=nil;
-- activate collision, parameter is 0 or 1 _localplayer:ActivatePhysics(1);
else Hud:AddMessage("[CHEAT]: Designer fly mode ON"); SuperDesignerMode_Save1 = p_speed_walk;
SuperDesignerMode_Save2 = p_speed_run; SuperDesignerMode_Save3 = _localplayer.DynProp.gravity;
SuperDesignerMode_Save4 = _localplayer.DynProp.inertia; SuperDesignerMode_Save5 = _localplayer.DynProp.swimming_gravity;
SuperDesignerMode_Save6 = _localplayer.DynProp.swimming_inertia; SuperDesignerMode_Save7 = _localplayer.DynProp.air_control;
p_speed_walk = speedwalk; p_speed_run = speedrun; _localplayer.DynProp.gravity=0.0;
_localplayer.DynProp.inertia=0.0; _localplayer.DynProp.swimming_gravity=0.0;
_localplayer.DynProp.swimming_inertia=0.0; _localplayer.DynProp.air_control=1.0;
_localplayer.cnt:SetDynamicsProperties( _localplayer.DynProp ); -- deactivate collision, parameter is 0 or 1
_localplayer:ActivatePhysics(withcollide); end end function ToggleScreenshotMode()
if(screenshotmode~=0) then System:LogToConsole("SCREENSHOTMODE OFF-->SWITCH TO NORMAL");
screenshotmode=0; hud_crosshair = "1" cl_display_hud = "1"
r_NoDrawNear = "0" ai_ignoreplayer = "0" ai_soundperception = "1"
r_DisplayInfo = "1" else System:LogToConsole("SCREENSHOTMODE ON");
screenshotmode=1; hud_crosshair = "0" cl_display_hud = "0"
r_NoDrawNear = "1" ai_ignoreplayer = "1" ai_soundperception = "0"
r_DisplayInfo = "0" end end function DecreseSpeed() if tonumber(p_speed_walk)>5 then
p_speed_walk=p_speed_walk-5; p_speed_run=p_speed_run-5; System:LogToConsole("Decresed player speed by 5");
else System:LogToConsole("You can not go any slower!"); end
end function IncreseSpeed() if tonumber(p_speed_walk)<500 then p_speed_walk=p_speed_walk+5;
p_speed_run=p_speed_run+5; System:LogToConsole("Incresed player speed by 5");
else System:LogToConsole("You can not go any faster!"); end
end function DefaultSpeed() p_speed_walk=default_speed_walk; p_speed_run=default_speed_run;
System:LogToConsole("Player speed reset"); end function TeleportToSpawn(n)
local player = _localplayer; local pos = Server:GetRespawnPoint("Respawn"..n);
if pos then player:SetPos(pos); player:SetAngles({ x = pos.xA, y = pos.yA, z = pos.zA });
end end -- Give the player the passed weapon, load it if neccesary function AddWeapon(Name)
Game:AddWeapon(Name) for i, CurWeapon in WeaponClassesEx do if (i == Name) then
_localplayer.cnt:MakeWeaponAvailable(CurWeapon.id); end
end end function MoreAmmo() if _localplayer then _localplayer.cnt.ammo=999;
Hud:AddMessage("[CHEAT]: Give 999 ammo"); System:LogToConsole("\001CHEAT: Give 999 ammo");
else Hud:AddMessage("[CHEAT]: no ammo today"); end
end function AllWeapons() AddWeapon("AG36"); AddWeapon("Falcon");
AddWeapon("SniperRifle"); AddWeapon("MP5"); AddWeapon("RL");
AddWeapon("Shotgun"); AddWeapon("OICW"); AddWeapon("P90");
AddWeapon("M4"); _localplayer.cnt:GiveBinoculars(1); _localplayer.cnt:GiveFlashLight(1);
Hud:AddMessage("[CHEAT]: Give all weapons"); System:LogToConsole("\001CHEAT: Give All weapons");
end function ToggleGod() if (not god) then god=1; else
god=1-god; end if (god==1) then System:LogToConsole("God-Mode ON");
else System:LogToConsole("God-Mode OFF"); end end
Input:BindCommandToKey("#ToggleGod()","backspace",1); 这样就可以了,给分吧孤岛惊魂无敌秘籍 首先右键点击桌面上孤岛惊魂的的快捷方式,选择属性,在弹出的窗口中目标一览里,最后三个字母exe的后面输入“-DEVMODE”,如果不行在exe和-DEVMODE中间加空格。
双击修改过的快捷方式启动游戏后,在游戏中按下列键开启相应秘籍: F3复活点 P开启所有武器 O所有弹药加满到999 F4穿墙
F2移到下一检查关 F9保存当前地点 F10读取当前地点 F11额外信息 F1切换第一人称与第三人称 退格键上帝模式
加号键提高速度 减号键减慢速度 F5回归正常速度 首先右键点击桌面上孤岛惊魂的的快捷方式,选择属性,在弹出的窗口中目标一览里,最后三个字母exe的后面输入“-DEVMODE”,如果不行在exe和-DEVMODE中间加空格。
双击修改过的快捷方式启动游戏后,在游戏中按下列键开启相应秘籍: P开启所有武器 O所有弹药加满到999 还有就是在安装目录里找到找到DevMode.lua这个文件,用记事本打开;在最后一行, 空格一行 ,再将以下信息添加进去,点保OK!用退格键就是无敌
function ToggleGod() if (not god) then god=1; else god=1-god;
end if (god==1) then Hud:AddMessage("[CHEAT]: God-Mode ON"); System:LogToConsole("God-Mode ON");
else Hud:AddMessage("[CHEAT]: God-Mode OFF"); System:LogToConsole("God-Mode OFF");
end end Input:BindCommandToKey("#ToggleGod()","backspace",1); 注:用秘籍一定要快捷方试进游戏
以上的我在游戏实验过都好用 在exe和-DEVMODE中间加空格是对的,下面只要这样做: 将最后一行 Input:BindCommandToKey("#ToggleGod()","backspace",1);
中的“backspace”(不含引号)改为“=或自己喜欢的键,只要别和其他键冲突”(不含引号) backspace在游戏中为丢弃武器键,使用不方便,故改为其他键好 若一定用backspace,只需将“backspace”改为“Backspace”。
B大写 我试过了,一定能解决,加分哦 好了,今天关于“孤岛惊魂1攻略秘籍怎么用”的探讨就到这里了希望大家能够对“孤岛惊魂1攻略秘籍怎么用”有更深入的认识,并且从我的回答中得到一些帮助。
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